Speed Is Everything.
And that's what ProModeler excels at. Think what it would be like if you were able to cut 80% off the time you spend modeling? ProModeler creates the models for you.
With our Object Style technology you can set up the entire look of a model. All shape, profile, materials and map settings are stored in an Object Style and that you can apply that style to 50 other models with a single click.
If you are new to 3D, this is the program that will make sense.
If you are experienced in 3D, modeling will suddenly become the fastest part of the process instead of the slowest.
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• Ray-Trace Reflectivity & Shadows!
• Ultra Realistic Shadows with Ambient Occlusion
• Create Glass or Water with Refraction
• Automatic creation of 3D objects from pictures
• Change any part of the model at any time.
ProAnimator enables you to set up 3D logos, titles and 3D text, color them, apply the materials, maps and object settings, and then save them into files which you can reuse over and over in all your other ProAnimator projects, or even other 3D applications. This is a huge time saver for repetitive work. Not to mention, the import feature is a great resource for users who like to take advantage of all the free 3D models that are available for download.
RAY TRACE REFLECTIVITY AND SHADOWS
The Ray Tracer Renderer renders gorgeous, highly realistic surfaces for all of your 3D objects. Customize settings such as the Reflectivity, Falloff and Blurriness to increase the amount of realism.
Change the Position, Rotation, or Scale of the material. Enable Tiling to repeat or mirror in both X and Y direction. Being able to edit the position, rotation, or tiling means no more going back and forth into Photoshop to adjust the texture maps.
Ray Traced Shadows allow you to create extremely realistic shadows that fade out with distance.
With Ambient Occlusion, areas of an object that are close to another object are automatically darkened.
With Transparent Shadows, Lights will calculate shadows differently if the object is transparent.
REFRACTION (GLASS, ICE, WATER MATERIALS)
With the Refraction setting, you customize the amount of Refraction for the Material and how fuzzy the transparency is. This allows you to create interesting surfaces for glass, ice, water or more.
By adding Bump Maps, this adds even more possiblilities such as creating Frosty or Fuzzy looking glass materials.
Create lathe objects such as wine bottles, glasses, bowls and more by just drawing the profile of the object. The lathe object automatically updates with every edit of the bezier curve. In the Profile Editor, you can edit the shape of the lathe so you have oval containers, or any other shape that you draw.
AUTOMATIC OBJECT CREATION
This feature will auto-create 3D models out of an image. Usually you have to measure the image, create a plane that's the proper proportions, create a material using the image and then apply the material to the plane. Whew, that's a lot of work!
The new auto-image creation feature lets you import an image and it will automatically do everything else for you. It's a one-click model creator and mapper function. In fact we super charged it so you can import an entire folder of images and turn every image in the folder into ready-to-animate 3D objects, again with one single click.
Use the new Grid Shader to easily create patterns or Bump, Transparency and Reflectivity Maps. Adjust Opacity values to have transparent lines or grids that can be blended with other designs.
This lets you easily set up background elements such as Marble or other tile flooring!
The 3D Invigorator Classic interface has been completely revamped. This lets you customize the workspaces in whatever ways you want, and allows you to jump from one workspace to another easily with the use of workspace buttons.
With the new workspace setup, you can open or close as many, or as few panels as you need. This enables you to create complex workspaces where you have access to all the controls at once, or set up simple workspaces where you only need a few controls at a time.
Resizable/Repositional panels lets you position every panel so that it's the right size and position. You can also preserve workspace by placing panels into tabs. To maximize a panel, hit the the ~ tilde key. This lets you quickly fine tune all those little details.
By being able to save and load your own workspaces, you have all your favorite workspaces at your fingertips.
"Looks like a lot of work went into this latest update. I think I’m most excited about the new GUI panels. Deformations look awesome! The drawing features seem like they could speed up a lot of work flow situations. Way to go guys!" - Ryan Snider.
"Wow! Im so excited for this new Invigorator. Awesome work Zax team." - Eric S.
"The UI looks sexy and modern." - Brennen"
REALTIME DRAWING TOOLS
Use familiar tools such as the Pen, Pencil, Shape, Text, and Selection to build and edit professional logos. New vector drawing tools such as the Auto-curve, Corner Rounding, and Parametric Shapes lets you build objects faster than ever. The Auto-curve tool is a Pen-tool that automatically smoothes out the curves that you draw. The Cornering tools allow you to drag on any corner, and transforms it into a rounded corner or curve. Customizable Parametric shapes enables you to create simple shapes quickly, and edit them by changing the parameters.
You can now edit imported Adobe Illustrator files directly within 3D Invigorator Classic. This means, if there's a little curve that needs tweaking, you can adjust the bezier curves right inside the drawing window. There's no need to switch between programs.
Many keyboard shortcut commands have been implemented so you can switch effortlessly between the most commonly used tools such as the pen tool, convert anchor point tools, or the point selection tools. Creating a cutout is also an easy process. Put shapes into the same layer, and by overlapping one shape with another, the program is smart enough to know which shape to cut out.
Draw bevels in the new Profile Editor window. Any shape or design you create in the profile editor instantly gets applied to your object. You can also save and load any custom bevels that you create, and edit the bevels with any of the vector tools in the drawing window.
"Wow, I can’t wait to dive into this version. So many great new features – warping, lathe objects, bezier that works like Photoshop’s (and NOT Illustrator’s). You also seem gloriously close to creating a stand-alone 3D app that is ACTUALLY intuitive to use…. Great job, Invig team!" - Kurt Murphy
"Heck yes! fan-freakin-tastic!!! not having to go to illustrator makes my day!" - Paul K.
"The interface looks great. Cool drawing tools." - Eran Stern"
"This really looks excellent! It also seems that you have worked to make the product less dependent on illustrator – which is a good thing!" - Andrew
"Looks like what we’ve been waiting for! Awesome!" - Regina"
The Object List allows you to quickly move objects from one Set to another by dragging. This lets you organize your objects quickly, and also set up parenting and grouping easily. The Object List Preview window also lets you preview your objects so you know exactly what you are editing.
The Editor View Sets enable you to save up to eight separate View Sets. Each View Set lets you customize layer settings such as the Layer Visibility, Lock, Editor Visibility, and Object Solo. Switch between different view sets to avoid having to toggle all the settings on and off over and over.
New Object Creation buttons allows you to create objects with just a single click. This also enables you to convert vector shapes to Lathe Objects, and vice versa, group and ungroup objects, and delete layers with ease.
3D TEXT HANDLING
The 3D text engine can use Post Script Type 1, True Type, and Open Type fonts that reside on your computer system to directly create 3D models using any of the 100 edge bevels included with the program.
The Font Preview list shows you what a font looks like, without having to first select the font. Using the up/down arrows, you can quickly preview your text with the selected font. To jump quickly to a font, type letters in the font list. Typing "t" will jump you to "Tahoma,"and adding an "r" will bring you to "Trebuchet".
Each letter can have its own font, size, kerning, tracking, baseline shift, horizontal and vertical scale, color, bevel, position and depth. But the most astounding hallmark to this feature is the ability to change the text at any phase of the production process and retain the color, modeling and animation. Also, with the new feature to save a Font Favorite, you can save all the font information such as the Font Size, Kerning, and Spacing.
This means that after the first version of a promo is created, 50 other versions can be created by simply changing the text. The new 3D text will retain the same coloring, text attributes, 3D beveling, texture map placement and even the animation data. This makes for an unbelievably fast production process when many changes or extra versions are needed.
In addition, 3D Text objects can be edited directly within the drawing window. This means you can edit the bezier curves of each text character to make instant changes to the shapes of the 3D text objects. But guess what? The text objects are still live, so if you need to make text changes, like fix spelling or add a word, you can still do it and all of your bezier edits will remain intact. What? That's right, this is the first and only place you can find this level of editability and flexibility in handling text.
"This is amazing doesn’t even look like the same program. I’m still licking my chops because of all the saliva." - David
Once you have created an object, you can select an Edge Style to give your object a particular look. 3D Invigorator ships with dozens of Edge Styles for you to choose from. 3D Invigorator PRO users can even draw their own custom edges.
Once you have selected your Edge Style, you can "split" an edge so the different materials can be applied to different parts of the object, giving you countless opportunties to customize your scene.
As you begin to use the 3D Invigorator, you may find that you'll want to reuse the style of one object on another. Object Styles make this easy. An Object Style is a collection of an Edge Style, Materials, Object Depth, and a few other parameters. You can save the Object Style of any object and apply it to another. You can even use one of the many new Object Styles that have been exclusively re-designed for 3D Invigorator version 6.
Version 6.1.1 Update
Version 6.1.0 Update
Version 6.0.0 - Major Release
Version 5.1.0 Update
Version 5.0.0 - Major Release
Version 4.5.1 Update