3D Invigorator Classic Details
3D Invigorator Classic is a feature-rich plug-in for After Effects that can create 3D objects (text, logos, etc.) with ease. From a simple (or complex) Adobe Illustrator outline, the Invigorator will generate 3D objects that can be manipulated, lit, textured, and animated in realtime.
In order to make the process of generating professional-looking 3D images easy, the Invigorator is loaded with tools and concepts to help you finish your project quickly. You can use the object and camera controls to maniplate how the objects are arranged in your scene -- and view the results in the realtime preview window. Use the Material editor to generate compelling surfaces for your objects. Then combine materials, profiles, and other attributes to create an Object Style which can be applied to other objects in the scene with a single click.
You are given the choice of using the After Effects 3D cameras and lights or you can use the tools provided by the Invigorator. You may also use After Effects layers (images, movies, text, etc.) as textures on Invigorator objects, so there's virtually no limit as to what you can create with the Invigorator.
Look below for some of the key features of Invigorator Classic.
Realtime Drawing Tools
3D Text Creation
This feature will auto-create 3D models out of an image. Usually you have to measure the image, create a plane that's the proper proportions, create a material using the image and then apply the material to the plane. Whew, that's a lot of work!
The new auto-image creation feature lets you import an image and it will automatically do everything else for you. It's a one-click model creator and mapper function. In fact we super charged it so you can import an entire folder of images and turn every image in the folder into ready-to-animate 3D objects, again with one single click.
Use the new Grid Shader to easily create patterns or Bump, Transparency and Reflectivity Maps. Adjust Opacity values to have transparent lines or grids that can be blended with other designs.
This lets you easily set up background elements such as Marble or other tile flooring!
The 3D Invigorator Classic interface has been completely revamped. This lets you customize the workspaces in whatever ways you want, and allows you to jump from one workspace to another easily with the use of workspace buttons.
With the new workspace setup, you can open or close as many, or as few panels as you need. This enables you to create complex workspaces where you have access to all the controls at once, or set up simple workspaces where you only need a few controls at a time.
Resizable/Repositional panels lets you position every panel so that it's the right size and position. You can also preserve workspace by placing panels into tabs. To maximize a panel, hit the the ~ tilde key. This lets you quickly fine tune all those little details.
By being able to save and load your own workspaces, you have all your favorite workspaces at your fingertips.
"Looks like a lot of work went into this latest update. I think I’m most excited about the new GUI panels. Deformations look awesome! The drawing features seem like they could speed up a lot of work flow situations. Way to go guys!" - Ryan Snider.
"Wow! Im so excited for this new Invigorator. Awesome work Zax team." - Eric S.
"The UI looks sexy and modern." - Brennen"
Use familiar tools such as the Pen, Pencil, Shape, Text, and Selection to build and edit professional logos. New vector drawing tools such as the Auto-curve, Corner Rounding, and Parametric Shapes lets you build objects faster than ever. The Auto-curve tool is a Pen-tool that automatically smoothes out the curves that you draw. The Cornering tools allow you to drag on any corner, and transforms it into a rounded corner or curve. Customizable Parametric shapes enables you to create simple shapes quickly, and edit them by changing the parameters.
You can now edit imported Adobe Illustrator files directly within 3D Invigorator Classic. This means, if there's a little curve that needs tweaking, you can adjust the bezier curves right inside the drawing window. There's no need to switch between programs.
Many keyboard shortcut commands have been implemented so you can switch effortlessly between the most commonly used tools such as the pen tool, convert anchor point tools, or the point selection tools. Creating a cutout is also an easy process. Put shapes into the same layer, and by overlapping one shape with another, the program is smart enough to know which shape to cut out.
Draw bevels in the new Profile Editor window. Any shape or design you create in the profile editor instantly gets applied to your object. You can also save and load any custom bevels that you create, and edit the bevels with any of the vector tools in the drawing window.
"Wow, I can’t wait to dive into this version. So many great new features – warping, lathe objects, bezier that works like Photoshop’s (and NOT Illustrator’s). You also seem gloriously close to creating a stand-alone 3D app that is ACTUALLY intuitive to use…. Great job, Invig team!" - Kurt Murphy
"Heck yes! fan-freakin-tastic!!! not having to go to illustrator makes my day!" - Paul K.
"The interface looks great. Cool drawing tools." - Eran Stern"
"This really looks excellent! It also seems that you have worked to make the product less dependent on illustrator – which is a good thing!" - Andrew
"Looks like what we’ve been waiting for! Awesome!" - Regina"
The Object List allows you to quickly move objects from one Set to another by dragging. This lets you organize your objects quickly, and also set up parenting and grouping easily. The Object List Preview window also lets you preview your objects so you know exactly what you are editing.
The Editor View Sets enable you to save up to eight separate View Sets. Each View Set lets you customize layer settings such as the Layer Visibility, Lock, Editor Visibility, and Object Solo. Switch between different view sets to avoid having to toggle all the settings on and off over and over.
New Object Creation buttons allows you to create objects with just a single click. This also enables you to convert vector shapes to Lathe Objects, and vice versa, group and ungroup objects, and delete layers with ease.
The 3D text engine can use Post Script Type 1, True Type, and Open Type fonts that reside on your computer system to directly create 3D models using any of the 100 edge bevels included with the program.
The Font Preview list shows you what a font looks like, without having to first select the font. Using the up/down arrows, you can quickly preview your text with the selected font. To jump quickly to a font, type letters in the font list. Typing "t" will jump you to "Tahoma,"and adding an "r" will bring you to "Trebuchet".
Each letter can have its own font, size, kerning, tracking, baseline shift, horizontal and vertical scale, color, bevel, position and depth. But the most astounding hallmark to this feature is the ability to change the text at any phase of the production process and retain the color, modeling and animation. Also, with the new feature to save a Font Favorite, you can save all the font information such as the Font Size, Kerning, and Spacing.
This means that after the first version of a promo is created, 50 other versions can be created by simply changing the text. The new 3D text will retain the same coloring, text attributes, 3D beveling, texture map placement and even the animation data. This makes for an unbelievably fast production process when many changes or extra versions are needed.
In addition, 3D Text objects can be edited directly within the drawing window. This means you can edit the bezier curves of each text character to make instant changes to the shapes of the 3D text objects. But guess what? The text objects are still live, so if you need to make text changes, like fix spelling or add a word, you can still do it and all of your bezier edits will remain intact. What? That's right, this is the first and only place you can find this level of editability and flexibility in handling text.
"This is amazing doesn’t even look like the same program. I’m still licking my chops because of all the saliva." - David
Once you have created an object, you can select an Edge Style to give your object a particular look. 3D Invigorator ships with dozens of Edge Styles for you to choose from. 3D Invigorator PRO users can even draw their own custom edges.
Once you have selected your Edge Style, you can "split" an edge so the different materials can be applied to different parts of the object, giving you countless opportunties to customize your scene.
As you begin to use the 3D Invigorator, you may find that you'll want to reuse the style of one object on another. Object Styles make this easy. An Object Style is a collection of an Edge Style, Materials, Object Depth, and a few other parameters. You can save the Object Style of any object and apply it to another. You can even use one of the many new Object Styles that have been exclusively re-designed for 3D Invigorator version 6.
In 3D Invigorator Classic version 6.0, resolution independent shaders can now be used for Color, Highlight, Bump, Transparency, and Reflectivity maps. Use blend modes such as Screen, Multiply and Overlay to overlapping shaders to create complex materials. Independent masking for every map or shader gives you custom, pixel-level control over how each map or shader is used.
In addition, with our new Gradient and Noise Editor, you can create amazing gradients and noise shaders all without leaving the program.
With the abilities of Gradientwerks, included in the Material Editor, now you can make and customize a mind boggling variety of resolution independent gradients
The Noise Editor works wonders when creating Reflectivity Maps, Bump Maps, or even unique designs such as the army camoflauge. The Noise Editor comes with over 20 resolution independent graphic element noise generators. Apply them with our new Blend Modes feature for even greater customization.
You can also copy and paste shaders to easily expand and reuse your material swatch libraries.
Use UV, Spherical, Planar, Cylindrical, Cubic, or Camera View mapping to create different looks for your 3D Objects. This enables you to create smooth gradients across your letters and logos, and still keep all the pieces separate.
Change the Position, Rotation, or Scale of the material. Enable Tiling to repeat or mirror in both X and Y direction. Being able to edit the position, rotation, or tiling means no more going back and forth into Photoshop to adjust the texture maps.
3D Invigorator scenes may have multiple lights, each with their own color, intensity, etc. The lights may also cast shadows, adding realism to your images and movies.
The 3D Invigorator ships with several light presets and Light Styles, so you may start with one of the presets or you may create your own.
You can use any After Effects layer as a texture for your Invigorator objects by using Invigorator Layer Maps.
Once inside of the Invigorator Set-Up window, you can select a Layer Map as a texture instead of an image file. You can use Layer Maps for any of the Invigorator map types, including Color, Transparency, Bump, and Reflection. Since After Effects layers can contain animation, images, movies, or even other Invigorator effects, you are free to create any texture you like.
You can have any number of objects inside of your Invigorator scene but the After Effects plug-ins can only control a fixed number of objects in the ECW. Therefore, the Invigorator allows you to assign groups of objects to Sets. These sets can be animated using the controls in the ECW, allowing you to spin, move, and tumble your objects around the 3D After Effects world. This feature, along with animated cameras and lights, allows for some very dynamic scenes.