Help Center - Import 1

Which 3D file formats does your software support?

We support the following formats:
Maya OBJ
3D Studio
Lightwave 1 and 2
DXF

Maya OBJ - Supports polygon surfaces, normals and UV texture mapping coordinates. No colors.
3D Studio- Supports polygon surfaces and base colors. No mapping coordinates.
Lightwave 1 and 2 - Supports polygon surfaces, normals, UV mapping coordinates and base colors.
Cinema 4D - Supports polygon surfaces, normals, UV mapping coordinates and base colors.
ElectricImage - Supports polygon surfaces, normals, UV mapping coordinates and base colors.
DXF - Supports polygon surfaces and a close-match base color.

As you can see we can open 3D Studio files (not 3DS Max) which you can export out of Max. You can also get an export plug-in for Max that exports OBJ files and Lightwave files. Reflection maps can be used on any object once inside the Invigorator, however in order for you to use texture maps on imported objects, the object needs UV texture mapping coordinates. 3DS does not support this type of data, thus the need for the OBJ or LWO exporter.

 

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