Archive for the ‘General’ Category

Behind The Scenes With Mike Gulley and Friends

Wednesday, August 18th, 2010

We received so many comments about last month’s User Story we decided to bring Mike back again. This time he’s going to give us some insight into his working environment and where he fits into the production pipeline.

ZW – So Mike, one of the things that intrigued our readers was that you work right at the arena.

MG – The QTV Productions offices are located on the Event Level of the Quicken Loans Arena in Cleveland, Ohio. The event level is basically the bottom level of the building and is the same level upon which you will find the playing court, ice, field or concert stage depending on the event of the day.


The QTV crew.

ZW – Do you take part in the play back of your graphics?

MG – I do not have game-night responsibilities that would confine me to the control room so I often observe the games from the press seating or even better from the SkyBox at the top of the arena. It is from there that our LED operator plays back my fascia board content, while the remainder of my full-screen content is played out from the control room on our video clip server.

ZW – What the heck is a fascia board?

MG – A Fascia Board is the ribbon-like LED video screen that goes around the interior of a sports arena. All sorts of graphics and animations are displayed on them from game stats to corporate signage to game prompts. 


Fascia Boards are 32 pixels tall and over 16,000 pixels wide.

ZW – What’s it like to design for a screen that is really really wide and not so tall?

MG – Designing for the format is certainly something special, most people have a square or rectangular working space to design for, but when I’m designing for the fascia boards I’m dealing with resolutions of 28 x 3552 pixels and 32 x 16,032 pixels! It took quite a bit of getting used to but I’m quite comfortable with it now.

ZW – Since your office is near the locker rooms do you get to rub elbows with the professional basketball and hockey players that play at your arena?

MG – We often bump into players but we’ve got to keep it cool. You know, we can’t really just freak out and jump them for autographs! But nonetheless it’s cool enough to just get to say ‘what’s up?’ to these players on a regular basis. 

ZW – Are the players available for new graphics whenever you want?

MG – We really only interact with players on media days, which is where we get each player for 15-20 minutes and we try to shoot everything we can think of that we might need for the upcoming season: voice-overs, shout-outs, promotional reads, psych-ups, etc. We also get a second media day when the Playoffs roll around.

ZW – Once the season starts are you pretty much done for the year?

MG – Oh no we’re handling changes and doing special event graphics all season long. The most work however, is done for the opening of the regular season and the playoffs. That is serious crunch time and an amazing amount of work from the whole team is produced in just over a week. We keep on tweaking the product as long as possible until it’s time to do the pregame run-through. 

ZW – Can you give us an idea what it’s like to work at your production facility?

MG – You bet! Here’s a video giving you a behind the scenes look at QTV.

Behind the scenes at Quicken Arena.

ZW – What’s the best part of your job?

MG – Without a doubt it has to be the beginning of the first game of the season when you finally get to see all the effort unfold out in the arena. Nothing will ever top the feeling of the first time when your Video Open plays out, along with the accompanying LED fascia board animations, in front of 20,000 people. It gives you chills and a rush of emotions because we put our hearts and souls into these projects and once it starts it’s just a very overwhelming emotional experience for us all. I absolutely love our work here.


The Quicken Arena, where Mike Gulley goes to work.

Video Tutorial: Prepping Illustrator Files for 3D

Wednesday, August 18th, 2010

Having trouble turning your Illustrator logos into 3D models? Watch this comprehensive tutorial and learn how to turn your vector logos into professional, billable 3D works of art.

Topics discussed:

• Determining which Illustrator vector paths you need to keep in order to create a well made 3D object.

• Organizing paths into layers, and how to move vector paths between layers.

• Why you would leave some paths grouped and some paths ungrouped.

• Cleaning up Clipping Masks, and cropping the shapes correctly with the Pathfinder tools.

• Saving the Illustrator file and importing it into ProAnimator.

• Creating and assigning Materials, and applying multiple materials to a single object in ProAnimator.


Click on the image above, or the link below to watch the video tutorial.

Click to watch the Illustrator Tutorial

Mike Gulley Scores With The Cavaliers

Thursday, July 15th, 2010

Mike Gulley is the Motion Graphics Coordinator for the Cleveland Cavaliers basketball team. “This is my third season working with the Cavaliers and my role has expanded as time has gone on. I initially started here as the in-house LED Fascia Board designer. At that point most projects were out-sourced but over the years more and more projects became an in-house affair, and therefore became my responsibility. We produce content for the in-game Jumbotron, also for the in-arena video screens, outdoor video screens and broadcast promos. The workload has become such that more members of our production team began contributing to the motion graphics as well. Having other artists on-board also helps to mix up the content we create. Each individual brings their own style and ideas to the table.”

Mike works at the arena. His office is on the same level as the game floor, near the locker rooms so he often bumps into basketball or hockey players the halls. “Our QTV group is a full-fledged production department from pre-production to post. We do it all around here. We are dedicated, passionate, efficient and effective. The QTV team really knows how to engage the crowd.”

Mike first heard about Zaxwerks software in college. “What really brought me to Invigorator and then ProAnimator was the fact that I could branch out into 3D without leaving the familiar Adobe environment. Learning any new program is usually daunting and quite time consuming, so the ability to use a Zaxwerks plug-in to do 3D within the same pipeline I was used to, was reason ‘numero uno’ and still is. Plus, 3D just looks cooler!”

Now in his work with the Cavaliers, Zaxwerks products have become part of Mike’s everyday workflow especially ProAnimator. “I’ve read the manual at least 6 times, no Joke. I’ve got sticky notes everywhere with all the cool things in ProAnimator I have yet to try. ProAnimator is quite a robust piece of software in which I can pretty much make anything I desire. I learn something new in ProAnimator every day. I’m at the point where if I have an idea I can make it happen in almost any case, and now with the imminent release of ProAnimator 5 I’m absolutely psyched up beyond comprehension, and my team is ridiculously excited, especially after my colleagues saw it in action at the National Association of Broadcasters Conference.”

“We often combine ProAnimator and 3D Flag. 3D Flag is easy to learn and it yields some truly beautiful results. I wanted to make an animation for SHAQ with a SUPER-SHAQ cape blowing in the wind and voila! 3D Flag took care of that wonderfully!”

“ProAnimator’s interface is brilliant. It takes complex tasks and brings them down to earth in a way where a single artist can create a brilliant piece of content. Other 3D programs are so complex that you need a team of 4 or 5 individuals working on the project to get anything of substance done that and a huge render farm! ProAnimator inside After Effects equals one happy artist when it comes to speed of rendering and quality of the graphics.”

Not too long ago Mike’s team needed to create an animation for Zydrunas Ilgauskas a beloved player for the Cavaliers. “Everyone likes Z. I had to make something really cool, so I busted out ProAnimator and made a snazzy Z-Nation animation.”

“ProAnimator is really excellent at keeping our workflow fast. Whenever the season is about to get underway we have to redo all the NBA team logos. That’s a lot of 3D graphics, but it goes pretty quick thanks to ProAnimator. Zaxwerks products have seriously sped up the motion graphics pipeline as far as going from concept to content. And in the ridiculously fast-paced world of the NBA basketball we need a program that is speedy but yields high quality results.”

Creating a fluttering 3D leaf with Zaxwerks 3D Warps Plug-In

Thursday, July 15th, 2010

In this tutorial Jeff Carrion from Suite Take, shows you how to make a fluttering 3D leaf effect using the 3D Warps plug-in. He’ll show you several tips to speed up your workflow and quicken rendering and previews with the 3D Warps plug-in. Jeff uses particles and other built-in AE effects to create a realistic scene from a still image. Plus, he’ll also show how to look at refining motion paths with After Effects graph editor to create smooth organic motion. Watch this comprehensive tutorial to learn the entire 3D Warps workflow!

Topics discussed:

• Creating flies and nats with Particular

• Working with masks

• Drawing an organic and realistic 3D Path

• Using the After Effects graph editor

• Applying 3D Warps

• Setting up the shadows

• Optimizing the project for faster rendering


Click on the image above, or the link below to watch the video tutorial.

Click to watch Jeff Carrion’s tutorial!

Cagan Yuksel Wins Four Telly Awards

Wednesday, July 14th, 2010

On June 2010, Cagan Yuksel was honored with two Silver and two Bronze Telly Awards. The Telly awards honor the very best in television, film and web creativity. There are more than 13,000 submissions each year with a Silver award being the highest honor. Cagan won Silver for Art Direction, in his work for comedian Russell Brand and for the New York Turkish Film Festival.

The Bronzes were for use of Graphics and Visual Effects. Cagan happily related to us that major elements in his work were the 3D graphics created with his Zaxwerks 3D Invigorator Pro.

Click to watch Cagan Yuksel’s award winning animations.

Steve Holmes Helps USA Cycling on Tour De France

Wednesday, June 16th, 2010

Steve Holmes is the creative director of the award-winning Energi Design. Originally founded in London, the company now resides in San Francisco. Steve’s work is highly regarded in the design industry both in Europe and the US. Energi Design’s clients include Virgin Atlantic, Nike, Adobe, Apple, Cadbury’s, Artbeats and Sotheby’s Real Estate among others.

Back in 2000 Steve had the chance to meet Zax at the National Association of Broadcasters conference. “I had been using Zaxwerks for several years by then so it was fun to meet the man behind the software.”

“Zaxwerks products give us perfect results, while not having to leave AE or learn a serious 3D program. We own Modo and Cinema 4D but never use them for motion graphics. 3D Invigorator has helped us achieve visual effects and motion work in After Effects, which would have been impossible due to the limitations of After Effects itself. The 3D Invigorator being tied into the AE camera is one of the best things in the world!”

Just last year Steve took on a new challenge, an HD challenge. “We jumped at the chance to do an HD commercial,” says Homes. “The client, USA Cycling, was in need of 3D animation for their end title. Both speed and quality were of the utmost importance. The logo includes a flag which we needed to animate in a realistic fashion. There’s also a 3D build-on of their wheel logo.”

USA Cycling has a program which places elite cyclists in Europe to develop them for a career in professional cycling. The organization also funds amateur racing in the US. “The commercials were a call for donations and support to the organization,” said Holmes. “Cycling is not government-funded like it is in many European countries where it’s the national sport. I’m from Europe and can appreciate this wonderful thing!”

The commercials were aired daily on Versus HD during the live broadcast of the Tour de France.

Steve has become a huge fan of some of the features in Zaxwerks Products.

“The beveling on the 3D Invigorator, as well as the reflection mapping for the metallic effects, those features alone are worth every penny! In terms of speed the construction and animation of the 3D elements is straight forward, and the live previews of the flag animation within the software helped tremendously. 3D Flag was incredibly handy.”

Holmes sums up his experiences this way. “The products just work. They are fast, fluid, and easy to use and not cluttered or complicated like other programs. The fact they slot right into our After Effects workflow is a huge deciding factor. We get complicated projects completed on time, on budget, and to the highest HD quality. What more of an effect could we wish for? We rely on Zaxwerks!”

To see more of Steve’s work go to www.clickenergi.com

Creating Unique Structures with the 3D Invigorator

Wednesday, June 16th, 2010

In this tutorial, Joe Mason shows you how to create the unique structural look you often see in high impact broadcast graphics. Joe shows you from start to finish just how easy it is to make everything look great. He works in 3D Invigorator but the techniques apply to ProAnimator too. You won’t believe how simple it is to make high quality production graphics.

Topics discussed:

• Illustrator shape setup

• Customizing depth, bevel and edge offset settings in 3D Invigorator.

• Creating materials with different wireframe and reflectivity maps.

• Setting up splits in the Edge Profile editor.

• Alternating materials for each profile split.


Click on the image above, or the link below to watch the video tutorial.

Click to watch Joe Mason’s tutorial!

Mayan Discovers ProModeler

Friday, May 14th, 2010

Matt Silverman, Creative Director at Bonfire Labs, has a secret weapon. “Nobody seems to know about ProModeler,” he says. “Every time we bring in a new hire they’ve never heard about it and they’re always amazed at what it does.”

Matt typically uses Maya for his 3D work but uses ProModeler to create the title and logo models that go into Maya. “Anything fancy in Maya that’s a cool bevel becomes a hard modeling job. Anytime we hire a Maya modeling pro to do something custom it just never works out and we always end up going back to ProModeler. Holes in the geometry, kinks in the polys, stuff like that is typical when Maya tries to bevel things.”

Matt discovered Zaxwerks’ first product, the EPS Invigorator, when he was working with a different 3D program. “We got our first copy in a hand-made gift box and quickly began to rely on it for most of our motion graphics projects. After moving to Maya I was happy to see Zax turn Invigorator into the standalone app, ProModeler, so we could continue using it with Maya.”

Matt has used ProModeler in thousands of projects since then. Adobe, Apple, Symantec, Electronic Arts, and HBO are all clients who have hired Matt for his creative wizardry.

“We’re not the sort of 3D guys who want to spend oodles of time grinding through a modeling problem. We want to figure out how to get stuff done as absolutely fast as possible. There are a hundred other things I can find to waste my time on besides 3D modeling,” he laughs.

“So Matt,” we asked, “what’s the one thing that really keeps you using ProModeler?”

“The control,” Matt replies. “Pro Modeler’s feature set is streamlined and powerful, allowing us to focus on the details of our models without having to think about the technicalities of how to build them. The ability to control where the bevel is occurring is crucial. Most 3D applications bevel outside the profile, which tends to tighten the letter spacing. Of course this is not a good thing when you have a client’s logo in your hands. ProModeler allows us to quickly control where the bevel is formed, giving us the ability to maintain accurate letter spacing in logos and typography. We also love the tons of preset bevels and the ability to quickly try them out in a procedural, non-destructive UI.”

“The quality of the geometry and the control we get over everything from bevels to pair-kerning are unprecedented in any other app. It’s so fast and the quality’s so good why would you do it any other way?”

Check out Matt’s reel that showcases models created from ProModeler!

Take The AEtuts+ Zaxwerks Challenge!

Friday, May 14th, 2010

You have been CHALLENGED! AEtuts+ and Zaxwerks wanna give you the opportunity to both learn and create. For the whole month of May you will be able to use ProAnimator free of charge and teach yourself how to use it. Additionally, you can take what you learn and show off your skills by entering our animation contest. See the details below about specifications and prizes!

First Place will have proved they can use it so will be given the complete ProAnimator Bundle (OSX or Windows) retail value: $1,669.00

Second Place will be given a full license for ProAnimator (OSX or Windows) retail value: $695

Third Place will be given a full license for 3D Serpentine (OSX or Windows) retail value: $199

Here’s your chance to really show off your skills and really incorporate some cool 3D work into your After Effects projects!

Visit the AEtuts+ site link below to see all the contest rules:

AEtuts+ Challenge

Workflow In Zaxwerks ProAnimator By Rob Birnholz

Thursday, May 13th, 2010

In this tutorial, Rob Birnholz shows you the entire workflow for ProAnimator! He starts from the Illustrator File, all the way through to the animation process. This comprehensive two-part tutorial provides all the details so you can comfortably set up a logo, apply all the materials, and add all the final touches of a professional looking logo.

Topics discussed:

Part 1:

• Illustrator logo setup.

• Customizing depth, bevel and edge offset settings in ProAnimator.

• Adding a sense of depth to the look of the skyline.

• Creating Splits in the Profile Editor and assigning different materials.

• Setting up lights and shadows.

• Applying a camera animation.

Part 2:

• Integrating the ProAnimator project into After Effects.

• Adding a background in After Effects.

• Setting up Layer Maps for Reflections and Bump surfaces.

• Using the Composition Camera and Lights.

• Applying other filters and effects for the finishing touches.


Click on the links below to watch the video tutorials:

Click to watch Part 1 of Rob Birnholz’s tutorial

Click to watch Part 2 of Rob Birnholz’s tutorial


Working with Shadows Tutorial

Friday, April 9th, 2010

In this tutorial, we’re going to go over all the details of working with shadows. If you ever wondered about how to get shadows to work with your 3D objects, what settings to use, or how to speed up your projects, you’ll want to watch this video tutorial and find out!

Topics discussed:

• Creating a floor to set up the shadows in 3D Serpentine, 3D Warps, and 3D Invigorator.

• Creating a Light, and positioning it correctly.

• Working with Light Intensity, Shadow Darkness, and Shadow Diffusion.

• Setting up the Shadow Quality and Shadow Catcher.

• Optimizing the setup in After Effects for faster previews.

• Setting up lights in 3D Invigorator and working with Shadow Catcher materials.


Click on the image above, or the link below to watch the video tutorial.

Click to watch the Working with Shadows Tutorial

Around The World In 30 Seconds

Friday, April 9th, 2010

Jay Spring is the Director of After Sales Service for Citizen’s Watch Corporation, in charge of the repairs and technical support for the US. One of his duties is to create training videos for the sales and support departments. The purpose of these videos is to instruct Citizen’s resellers on how to customize and fix their watches. When he was given this duty Jay started looking for new ways to make his training videos more interesting and professional.

“I started learning After Effects two years ago. I was really interested in creating 3D objects but my focus was on learning After Effects and not learning an additional 3D program. I checked out Creative Cow’s forums and found that 3D Invigorator seemed to be a favorite among many professionals, so I decided to give it a try. I purchased it to use at home and was so amazed by what I could do I convinced my company to buy ProAnimator. After a slight learning curve I was animating objects like screwdrivers, hammers and tweezers like there was no tomorrow. Even my wife thought what I was doing was cool!”

“The products were so easy to learn that I’ve had very little interaction with the manuals. I am not the type of person that reads through the manual, even though I should, but I am thrilled that even a 51 year old can learn how to use them.”

Although Jay still considers himself an After Effects newbie, Zaxwerks products have given him enough features to get great results but not so many that his work becomes overwhelming. Recently he was asked to do a new training video which required the help of 3D Warps and ProAnimator.

“I had to create a globe as part of a training video for a new watch were introducing, which displays World Time. By simply watching the short 3D Warps video tutorial from the latest Zaxwerks newsletter, I was able to build the globe I envisioned in literally 30 seconds.”

Jay is taking advantage of all the help that Zaxwerks offers, and he is studying the dozens of training videos found on the Zaxwerks website.

There is no doubt that Jay will use his endless imagination and newly acquired knowledge, to make sure Citizen’s training videos are well worth the time!
“I am sure I’ve simply scratched the surface of what the products are capable of. I can only imagine the possibilities.”

Check out Jay’s videos below:

http://www.zaxwerks.com/movies/media/newsletter/n2_world_spin.mov

http://www.zaxwerks.com/movies/media/newsletter/n2_intro_sample.mov

http://www.zaxwerks.com/movies/media/newsletter/n2_intro.mov

http://www.zaxwerks.com/movies/media/newsletter/n2_flying_tools.mov

http://www.zaxwerks.com/movies/media/newsletter/n2_pa_examples.mov

Update: 3D Reflector Version 1.5.1

Thursday, April 1st, 2010












3D Reflector version 1.5.1 is now available to download:

Visit our download page: HERE

3D Reflector Version 1.5.1 Update:

- Fixes an issue where reflections may not update properly if you are using more than one reflective surface.

- Automatically turns off the audio in any Reflector pre-comps, to prevent audio distortion.

- Now respects masks on the reflective planes, so that reflections only appear where there is a surface.

- Updates the Reflector Updater script to be compatible with CS4.

- Stability updates for 3D Reflector.

3D Warps Unwrapping a Baseball Tutorial

Thursday, March 11th, 2010

In this tutorial, we’re going in depth to create a baseball animation. One of the cool things you can do with 3D Warps is to create interesting reveals. So, we’ll go over how to create an animation where a baseball splits open to reveal a baseball player!

Topics discussed:

• Applying 3D Warps correctly.

• Mixing 3D Invigorator, 3D Warps, and After Effects 3D Layers together.

• Learn how to create an animation path with an After Effects 3D Layer, and use it as a tracker layer.

• Applying scaling and rotation for a nice ball animation.

• Casting shadows onto After Effects 3D Layers.

• Adding cool effects from Zaxwerks Easy Glow to enhance the looks.


Be sure to download 3D Layer Warps version 1.5.1 to have all the latest bug fixes!

http://www.zaxwerks.com/download/

Click on the image above, or the link below to watch the video tutorial.

Click to watch the 3D Warps Baseball Tutorial

ProAnimator Helped My Love Life

Wednesday, March 10th, 2010

As the saying goes: “Your results may vary.” But one lucky guy credits ProAnimator for starting the journey, which ended with him finding his true love! Daryl Young, from Mad Cow Films, considers himself primarily a video editor but wanted to expand his business. He added ProAnimator to his toolbox and got rave reviews from his clients, an edge over his competition, and he found love. Here’s how it happened.

“I was given a challenge to help a company look bigger than it was. I thought I could help them by giving some life to their logo, and maybe boost the entertainment value. I had never done animation in my life, so I was looking for a 3D program I could use. I did some research and I saw the demo video of ProAnimator and of course I was sold straight away!”

“The first animation was easy, that’s where I learned the art of animating an individual letter or character. I learned about the timeline and keyframes. By the way the behaviors in ProAnimator are brilliant. It made my imagination very easy to achieve.”
Take a look at Daryl’s first animation here.

“The second animation was more of a challenge. There is a lot more movement with every character, and getting the characters to appear like they are reacting with the others. I found a lot of thought had to go into the characters. I had to think like that character and feel how they would move.”
Watch Daryl’s second animation here.

“The third animation was the hardest; it involved multiple camera angles and camera animation. I planned it out carefully; story boarded it to see what the main frames would look, and to see if I could do it. But in the end I conquered it. I feel pretty much invincible. If I have an idea, I can set it in motion. ProAnimator has made me look better than I really am, for which I’m very thankful. Thank you Zaxwerks.”
Watch Daryl’s third animation here.

ProAnimator made it very easy for Daryl, to achieve professional work without hours of training.
“The tutorials helped me understand other aspects of image creation, even with Photoshop, a program I was convinced I knew a lot about.”

Daryl has now enlisted ProAnimator to do logo designs in Illustrator and Photoshop, He also uses it on Final Cut and Motion.

“I love the workflow, it’s always quick. I can save my movies with alpha channels; I can change text that has already been animated. I can make adjustments on the timing and resolution very quickly, and I love the fact that I can send previews within minutes to my anxious clients, although I actually wait before sending them, as I try to make it appear that I spent a fair bit of time on it…naughty huh!”

“Thanks to ProAnimator. I can let my creative juices flow, and experiment with different ideas, without the long hours and fuss. But what I love the most is that it’s very profitable.”

And then there’s the love angle. Because of his venture into the new world of animation, Daryl found the girl of his dreams. During production, he realized he needed a voice for the “characters” in the animation. He put out a call and found Erin who captured the spirit of the animation and captured Daryl’s heart too. They didn’t meet face to face until after the project was over, but soon they did meet, began dating and eventually got engaged.

Daryl is a very, very happy guy these days. “You just don’t know where ProAnimator will take you.”