Archive for May, 2010

Mayan Discovers ProModeler

Friday, May 14th, 2010

Matt Silverman, Creative Director at Bonfire Labs, has a secret weapon. “Nobody seems to know about ProModeler,” he says. “Every time we bring in a new hire they’ve never heard about it and they’re always amazed at what it does.”

Matt typically uses Maya for his 3D work but uses ProModeler to create the title and logo models that go into Maya. “Anything fancy in Maya that’s a cool bevel becomes a hard modeling job. Anytime we hire a Maya modeling pro to do something custom it just never works out and we always end up going back to ProModeler. Holes in the geometry, kinks in the polys, stuff like that is typical when Maya tries to bevel things.”

Matt discovered Zaxwerks’ first product, the EPS Invigorator, when he was working with a different 3D program. “We got our first copy in a hand-made gift box and quickly began to rely on it for most of our motion graphics projects. After moving to Maya I was happy to see Zax turn Invigorator into the standalone app, ProModeler, so we could continue using it with Maya.”

Matt has used ProModeler in thousands of projects since then. Adobe, Apple, Symantec, Electronic Arts, and HBO are all clients who have hired Matt for his creative wizardry.

“We’re not the sort of 3D guys who want to spend oodles of time grinding through a modeling problem. We want to figure out how to get stuff done as absolutely fast as possible. There are a hundred other things I can find to waste my time on besides 3D modeling,” he laughs.

“So Matt,” we asked, “what’s the one thing that really keeps you using ProModeler?”

“The control,” Matt replies. “Pro Modeler’s feature set is streamlined and powerful, allowing us to focus on the details of our models without having to think about the technicalities of how to build them. The ability to control where the bevel is occurring is crucial. Most 3D applications bevel outside the profile, which tends to tighten the letter spacing. Of course this is not a good thing when you have a client’s logo in your hands. ProModeler allows us to quickly control where the bevel is formed, giving us the ability to maintain accurate letter spacing in logos and typography. We also love the tons of preset bevels and the ability to quickly try them out in a procedural, non-destructive UI.”

“The quality of the geometry and the control we get over everything from bevels to pair-kerning are unprecedented in any other app. It’s so fast and the quality’s so good why would you do it any other way?”

Check out Matt’s reel that showcases models created from ProModeler!

Take The AEtuts+ Zaxwerks Challenge!

Friday, May 14th, 2010

You have been CHALLENGED! AEtuts+ and Zaxwerks wanna give you the opportunity to both learn and create. For the whole month of May you will be able to use ProAnimator free of charge and teach yourself how to use it. Additionally, you can take what you learn and show off your skills by entering our animation contest. See the details below about specifications and prizes!

First Place will have proved they can use it so will be given the complete ProAnimator Bundle (OSX or Windows) retail value: $1,669.00

Second Place will be given a full license for ProAnimator (OSX or Windows) retail value: $695

Third Place will be given a full license for 3D Serpentine (OSX or Windows) retail value: $199

Here’s your chance to really show off your skills and really incorporate some cool 3D work into your After Effects projects!

Visit the AEtuts+ site link below to see all the contest rules:

AEtuts+ Challenge

Workflow In Zaxwerks ProAnimator By Rob Birnholz

Thursday, May 13th, 2010

In this tutorial, Rob Birnholz shows you the entire workflow for ProAnimator! He starts from the Illustrator File, all the way through to the animation process. This comprehensive two-part tutorial provides all the details so you can comfortably set up a logo, apply all the materials, and add all the final touches of a professional looking logo.

Topics discussed:

Part 1:

• Illustrator logo setup.

• Customizing depth, bevel and edge offset settings in ProAnimator.

• Adding a sense of depth to the look of the skyline.

• Creating Splits in the Profile Editor and assigning different materials.

• Setting up lights and shadows.

• Applying a camera animation.

Part 2:

• Integrating the ProAnimator project into After Effects.

• Adding a background in After Effects.

• Setting up Layer Maps for Reflections and Bump surfaces.

• Using the Composition Camera and Lights.

• Applying other filters and effects for the finishing touches.


Click on the links below to watch the video tutorials:

Click to watch Part 1 of Rob Birnholz’s tutorial

Click to watch Part 2 of Rob Birnholz’s tutorial