3D Serpentine Tutorial by Eran Stern
Join Eran Stern as he guides you through the 3D Serpentine controls, and how to create his cool Autumn 2009 Blockbuster Movies intro!
Learn the following:
• Path Creation – drawing one individual path, and having all the elements of 3D Serpentine tie to that path.
• Assigning multiple text elements to one instance of 3D Serpentine.
• Changing different head and body serpent colors.
• Creating the cascading animation for all the extruded text.
• Offset the circle design.
• Applying a reflection map to all the 3D Serpentine elements.
• Adding additional camera animations and particle effects.
Click on the image above, or the link below to check out the tutorial!
Posted in 3D Serpentine, General, Tips, Tutorials | 11 Comments »



September 25th, 2009 at 9:37 pm
Thank You for this tutorial, I like this tutorial ’cause it doesn’t make you feel “special” if you know what I mean.
the tone of voice and the pace is good unlike other where the maker thinks he is showing this to kinder gardeners.
September 28th, 2009 at 11:29 pm
Thanks for the feedback. I’m sure Eran would appreciate hearing your comments.
Right, his tutorials have a nice casual feel to them, but yet, contain a lot of information.
Glad you’ve enjoyed it.
Best,
Edward
October 4th, 2009 at 11:13 pm
in spanish???
October 5th, 2009 at 4:57 pm
Hi Leonardo,
Unfortunately, Eran’s tutorial is only in English.
Best,
Edward
November 12th, 2009 at 11:48 am
It’s amazing plugin….Bravo,
but please can anyone explain me how to Importing Custom (3D) Head and Tail Objects from invigorator….
thx in advance
and
BG,
Alex
November 12th, 2009 at 6:17 pm
Hi Alex,
In 3D Invigorator, first create the logo or objects that you want to use as the head or the tail. Then, you will need to align your objects.
For a good example to align your objects, go to the “Documents (My Documents) > Zaxwerks > 3D Serpentine AE > End Caps” folder and open up one of the ProAnimator scenes.
Once you open up the scene, switch the camera view to “Top” and look at how the object is aligned. Your object must be pointing towards the bottom. If you are building a Head end cap, the object must be “below” the center line. If the object is a Tail end cap, the object must be aligned “above” the center line.
After everything is aligned properly, use the “Object > Export” command to export your object as a “.zxo”. Then, put the “.zxo” file into the “Documents (My Documents) > Zaxwerks > 3D Serpentine AE > End Caps” folder, and it will show up in the 3D Serpentine End Caps menu.
For more information, please refer to the 3D Serpentine user guide.
If you have any questions, let me know.
Best,
Edward
November 26th, 2009 at 4:43 am
Thx Edward,
I did it…
such good pluuugin ,but …. i have one more question…can i export .zxo file with layer map (video, explain)
Thx again
Alex
November 26th, 2009 at 5:21 am
sry i want to write EXAMPLE no explain
December 7th, 2009 at 9:32 am
Hi there,
Sorry for the slow response. When working with 3D Serpentine end caps, it’s not necessary to export a .zxo file with a layer map. 3D Serpentine allows you to apply any layer in After Effects as a layer map on your end cap, so you can actually just import your image into After Effects, and apply the image as a layer map.
Best,
Edward
March 15th, 2010 at 3:44 pm
Hi, im trying to make a spiral but it happens that when i make more than one rounded line, it looks bad, smoothless, like in 3D software when i don’t render yet the figure.
how can i fix this?
March 15th, 2010 at 4:02 pm
Hi Japi,
You can try increasing the Draft Path and Best Path Smoothness to increase the smoothness of your path. Or, you can try increasing the Cross Section Smoothness to see if that helps.
Also, be sure that your Best Quality Renderer is set to Software so that it is rendering in the highest quality.
Best,
Edward