Zaxwerks at NAB 2013

April 12th, 2013

NAB 2013 Crew
Joe Mason, Mike Gulley and Zax Dow at the Zaxwerks Booth at NAB 2013

NAB 2013 comes to an end! It was great to see everyone, thanks for stopping by! It was a lot of fun to talk to everyone and show off what we have in store for ProAnimator 7.

We’re very excited about all the new features of ProAnimator 7 and are working diligently for its release. We’ll post more information regarding the release date as soon as we have more details. Be sure to check back. For those who want to jump in this very moment, purchase ProAnimator now and receive the upgrade to ProAnimator 7 for free when it releases!

In the mean time, for people who didn’t get a chance to attend NAB, check out this cool lighting animation! And by the way, for anyone who hates modeling, rest assured that you don’t have to create a single object in ProAnimator. All the light fixtures, stage pipes and trusses are pre-made in ProAnimator 7. Just use your creativity to create the stage of your dreams.

ProAnimator 7

The event was a big hit and we hope to see you next year!

All the best,
The Zaxwerks Team

Zax and John Dickinson
Zax and John Dickinson with their game faces on.

ProAnimator 7 Sneak Peak

March 28th, 2013

PA7 Lights

ProAnimator 7 is all things lighting, done in ways you’ve never seen before. If you like the super fast and easy way ProAnimator can animate dozens of objects, imagine what that same power will do when turned loose on lights!

Create amazing rock concert or theater-style light shows with easy to use controls. Quick creation and positioning, motion control, fans, flickers, chasing lights, lens flares and visible light cones. And what are lights without the pipes and truss that hold them? One button can create box truss straight or in a ring or arc and puts each light into its own light fixture. The fixtures will even auto-animate as the lights move and rotate. If you’ve ever wanted to give your graphics a spectacular look, Zaxwerks ProAnimator 7 will help get you there.

PA7 Lights

Zaxwerks ProAnimator Is “The Way To Go”

March 14th, 2013


Brent Willett Logo

Click to watch Brent Willett’s Demo Reel

Brent Willett works for Mediacom, a local cable television provider in Des Moines, Iowa.  “Mediacom has it’s own television station called MC22, and I am the graphic designer for the channel.  A big part of MC22′s programming is our coverage of local high school, college, and professional sporting events, but we also produce a handful of community interest related programs.”

“I was first introduced to Zaxwerks software almost ten years ago, when I was working at KCNC, the CBS station in Denver, Colorado.  I was creating news graphics on a daily basis, and our department purchased 3D Invigorator to help take our daily graphics production to a new level. What impressed me the most, and what made Zaxwerks the most useful, was the fact that they allowed users of After Effects to create 3D elements right inside of After Effects.”  

“3D Invigorator was great because it allowed me to use the After Effects interface that I was familiar with to animate 3D objects, so the learning curve was very low.  And being able to bring in an Illustrator file was a great way to model something quickly.  I soon discovered that there were a lot of objects I could model in Invigorator by creating simple shapes in Illustrator, and then putting them together with different depths, edge profiles, and orientations to create what I needed.”

Like many users, Brent soon realized that Invigorator is just the start of the journey in creating 3D using Zaxwerks products. “A few years later I moved on to ProAnimator version 4.  What I liked about ProAnimator was the ability to use it inside After Effects, but also as a stand-alone program.  And with it having its own timeline, it was much easier to create more complicated animations. Then version 5 came along and it was a huge step forward. The new features like being able to create shapes right in the program, and being able to warp objects in different ways were two huge additions.  And now, version 6 has added even more fantastic features.  I love the new materials and lighting options such as ray-traced reflections, refractions, and ambient occlusion.  Being able to break objects into pieces in various different ways, and being able to control ProAnimator tracks with After Effects nulls are two more great additions.”

“In a recent open I did for an MC22 show called Cyclones Extra, I wanted to make as much use of the new features in ProAnimator version 6 that I could.  I created some icons and simple shapes in Illustrator and brought them into ProAnimator.  Then I added different edge profiles to the shapes, some that I created on the fly using ProAnimator’s modeling capabilities to get the looks that I wanted. I added different levels of reflectivity and textures to different materials, turned on some shadows and ambient occlusion, and I was ready to animate.  I used After Effects nulls to control the movement of the icons as they fly through the scene to make it easier to match their movement with the After Effects camera.  Then I just added a few flares and other effects to enhance the overall look, and came up with a short-but-sweet open that was constructed almost completely in ProAnimator.”

Brent Willett Cyclones

Zaxwerks Plug-ins have become a major backbone in Brent’s animations. “I use a Zaxwerks plugin in almost all of my projects, so it’s pretty much always the right software to have.  Usually it’s Proanimator, if only to create a nice 3D logo.  But sometimes I’ll use Flag, or Serpentine, or Reflector, or any combination of these.”

“The Zaxwerks products are great because they add 3D right into After Effects.  That by itself is great for workflow, because I don’t have to go outside of After Effects to create the elements that I need. I also love the fact that all of the Zaxwerks products, including ProAnimator, Flag, and Serpentine can make use of the After Effects camera, allowing all of these products to be used together in the same 3D space.”

What Brent likes most, is that he is able to produce all the 3D elements he has come to expect of major 3D programs, and then some. “Zaxwerks software allows me to do things that I haven’t seen any other software do, like Flag for instance.  I can’t think of any other plugin for After Effects that can create a realistic looking textured flag blowing in the wind.”

Brent Willett Flag Animation

With so many different 3D programs out on the market, Brent discusses why the Zaxwerks ProAnimator is his go-to program. “Recently Video Copilot’s Element 3D came on the scene, making it extremely easy to integrate 3D models into After Effects projects, but one thing it can’t do easily is modeling.  You can put together some cool looking things using layer masks, but it’s cumbersome to do.  So for the same reason I mentioned above, if your business is to create animations with 3D client logos, Zaxwerks ProAnimator is the way to go.”

“What really gives ProAnimator the edge is what it can do for the cost.  It is a very affordable program, as are all the Zaxwerks products.  For designers who deal with many different clients, being able to put together and animate a 3D logo quickly, can be extremely important.  ProAnimator excels at that.”

“So if you need to create a full 3D motion graphic scene, but cost and time are issues, once again, Zaxwerks ProAnimator is the way to go.”

Hey look! We made an ad!

February 8th, 2013


Click on the image to watch the video.

Here are a few of the highlights of ProAnimator 6, in under a minute.

Bread & Butter 3D?

January 11th, 2013

Zax was a production guy when he got the idea for his software. Find out why ProAnimator is the ideal tool for Bread & Butter 3D and why that’s so important for you.


This post is going to be a little long but it explains why I created Zaxwerks and why our software is so valuable even if you already have another 3D program. 3D work can be divided into two main categories: Bread and Butter work, and Custom work. Everyone would like to get custom work but it’s the bread and butter work that keeps food on your table. The big mystery here is why most people use custom software on bread and butter jobs? Do they even realize there is a difference? Doing that is like drawing animation by hand; the result can be completely custom but boy does it take a lot of time and skill to do.

I’ve done all phases of production work from the most grunt jobs to directing and producing. If you’ve been in this business for any length of time you know the key is to work smarter not harder. Are you getting paid by the hour and trying to eat up time, or are you trying to do your work fast enough to finish on time, on budget and maybe have a life outside of work? If you keep an open mind every once in a while a new technique or a new piece of software comes along that changes the whole way you work. Maybe that breakthrough will come for you today.

Most times 3D software creates more problems than it solves. 3D programs are typically bloated monsters that take months to learn and a technical degree to operate. It’s not unusual for someone to get excited about 3D, go take a class, and then find that if you don’t use the software every day you start forgetting how things work and end up pushing the program off to the side because it’s too frustrating to use.

The problem is not the user. If you’re editing video or doing graphics on computer you’re already one of the smart people. The problem is the software. You shouldn’t have to make a thousand mouse-clicks, in just the right order, to make a 3D title animation. You shouldn’t have to rebuild animations from scratch just because the client makes a change. It’s a computer, dang-it. It’s supposed to be doing this work for you! No, the problem is not with the user, the problem is with the software.

What’s needed is a better 3D program. A few years back I starting thinking about what a perfect bread and butter 3D program would be. I didn’t need to make dancing dinosaurs or shiny spaceships. I didn’t have time to waste. I was working for a living, had a job to do and wanted that job to get done as quickly and as easily as possible. I also saw that 3D graphics really upgraded my image and made people take my work more seriously. I could charge more when I could offer 3D graphics. I could attract higher-end work and higher paying customers. Most importantly was that almost every client these days wants a little 3D and if I couldn’t give it to them I’d end up losing them.

The problem was that even as an expert 3D artist, it took a long time to do the bread and butter work. You had to build the models, light them, color their surfaces, set up the motion, on and on, and the work had to be repeated for every animation. Even when doing title animations, you couldn’t reuse your work and client changes caused a domino effect of fixes and rebuilding.

Customers didn’t understand that little changes were going to cost hours of rework, so to keep the client happy I would often work “off the clock” trying to keep the change fees in line with expectations. In other words I would work for free just because the software didn’t have the ability to handle changes. This made me angry. I didn’t like that I was being forced to work late and didn’t get to see much of my family. I didn’t like that my attempt to offer a new service for my clients was becoming a frustrating nightmare. And I didn’t like how my stupid 3D program couldn’t handle simple changes without causing me to work unpaid overtime!

Again, the problem was the software. I was using software made for custom work. But what I needed was a 3D program that was specialized in handling my bread and butter work. One I could use to knock out things like 3D title and logo graphics so I could get on to any of the million other things I had to do. So I looked around and I found that no professional level 3D software had tools specialized for titles and logos. Sure they can all make a 3D model out of a font but none of them have really nice tools for making text models or for speeding up production and handling changes.

Fortunately I had a little programming experience and I realized that if I wanted such a tool I was going to have to make one myself. But it couldn’t be just another 3D program. This one had to serve a purpose and solve problems. There were some pretty stiff requirements this new program had to live up to. I began imagining what a perfect 3D bread and butter program would be like.

1 – First off the program had to be really easy to use. Workflow is key so the fewer keystrokes needed the better. A typical 3D program requires hundreds if not thousands of keystrokes to create a full 3D animation. I had my sights set on ten. If I could create a whole 3D animation in ten keystrokes I’d like it very much. That’s about the same number of steps as it takes to scramble an egg. Besides, the simpler it is to create an animation the faster it’ll be to learn.

2 – It had to be really easy to learn. Most 3D programs take a long time to learn and a special sort of geek-brain to use. I know a lot of people who bought really expensive programs that are gathering dust on their shelves because they didn’t have a few free months to learn how to use them. I didn’t mind a little training but things needed to be pretty obvious. If I forgot how to do something I wanted to be able to scan over the controls to figure it out without having to searching for options hidden two or three windows down.

3 – You had to be able to change anything at any time without causing a bunch of rework. Clients make changes, boy do they make changes, so I needed a program that would handle those changes without making me stay late at work to do them. Also, being human, I make mistakes too and being able to correct a mistake without having to rebuild half the project made this feature a high priority. In typical 3D programs one little mistake will cost you a couple hundred keystrokes to correct. “Change anything at any time.” Yeah, I like that.

4 – The program had to handle multiple versions. I don’t know who designs 3D computer programs but they seem to think you only do one animation per client. With bread and butter work, you’ll create an animation and then need fifty different versions of it. A version for each day of the week, a version for each corporate office, a version for each athlete in an event. The ideal program is one where you could set up an animation once and then each new version would be a few keystrokes away.
Also, I didn’t want to have to stick to some pre-canned set of moves. Even if I was animating every single letter in the graphic I still wanted the program to handle new versions easily and efficiently. But how was that possible? Everyone knows that to animate an individual letter it has to have its own keyframes and be on it’s own track. How could a program take an animation created for 10 letters and turn it into an animation of 15 letters? There’s got to be a way. It just hasn’t been thought of yet.

5 – The program had to work really fast. There is nothing that kills your workflow more than doing renderings or RAM previews to see what your animation looks like. I wanted a program that worked in real time, at least during the creation stage. One that would play my animation over and over while I was still making changes, so I wouldn’t even have to stop the playback to make a change. That would give me the fastest feedback so I could craft the animation and get it to where I liked it without wasting time waiting for previews.

6 – The program had to be flexible. To speed up production many programs offer templates, but the problem with templates is they never do exactly what you want. Then to change the template requires as much skill at using the program as the person who created the template in the first place. The ideal program would have plenty of templates but the program would be so easy to use that you could customize the template with a couple of clicks. Also, the program had to be able to create animations that looked just as good if not better than what you see on TV. You can speed up production by restricting an animation to a few pre-canned moves, but that just ends up looking sad. The ideal program would enable you to create animations that looked unique, flowed beautifully and could be customized to fit the latest trends in motion graphics.

7 – Finally the program had to create world-class images. The fanciest program in the world is just a waste of money if you can’t use the final output. So this program had to make beautiful pictures that would stand up against any other program out there. It also had to create perfect alpha channels so I could composite the 3D elements over a background video without causing halos or keying problems.

OK, so these requirements looked like a pretty tall order. No computer software I knew of even came close to living up to these standards. In fact several of the requirements seemed to be at odds with each other. How could you make a program that was very flexible, yet was really easy to use and required little training? Hmmm. So I started to think, and designed mock ups, and threw them away and thought some more. It took two years before I found the perfect solution. The perfect mix of flexibility and ease of use; of beauty and speed.

What we created was the Zaxwerks ProAnimator. ProAnimator is an interesting beast. It is the first, honest-to-god, hands-down, solution to the problem of: “I have a boat-load of graphics to make, and an impossible amount of time to get them all done.”

It’s easy to learn and it works startlingly fast. It took the most time-consuming and complicated task in post production, that being the creation of 3D graphics, and turned it into one of the fastest and easiest things to do. We did a test in a public school and within an hour had a class of seventh graders each creating their own custom 3D animations. It solves every one of my big seven requirements. It’s fast, flexible, it excels at creating multiple versions, and you can change anything at any time without causing yourself nightmares.
It helps you work smarter, much smarter, and rewards you with beautiful images, more time, happy clients and hopefully a fatter wallet. For this, Videomaker magazine awarded it the Best Animation Software of the year.

I’m very happy to have one day gotten tired of working late. I’m happy that I got mad enough to decide to do something about it rather than giving up on doing 3D graphics. I love 3D graphics. I think 3D graphics lend a punch and an attraction to videos that are hard to match. A good graphic at the opening of your video makes people perk up and pay attention. It helps put you in a different game from those who don’t have 3D, and it helps to keep your clients from wandering.

In this day of marketing hype, your ears clamp up when you hear about how “wonderful” and “revolutionary” a new piece of software is. But in every true sense of the word, the ProAnimator is a revolutionary product. It will literally change the way you think about 3D graphics. You may even find that you get a little of the old excitement back which you first felt when you thought about adding 3D graphics to your work. 3D graphics are possible. You can do them. ProAnimator is what you’ve been missing.

Best,
Zax Dow
Founder

3D Flag Version 3 Now Available!

October 26th, 2012

3D Flag version 3 is now available, just in time for the elections! Check out all of the cool, new features of version 3 and be sure to watch the new introductory video on how to use the plug-in.

Click here to watch the 3D Flag animation

Click here to watch the 3D Flag Intro and Overview Movie

Version 3.0.0 Features:

- The flags can have different pictures on the front versus the back.

- Animations are now loopable. Perfectly, frame-accurately loopable.

- The physics is now more realistic, and it’s easier to create several flags that look like they are part of the same wind, but have their own “personality.”

- Create curtains to generate a movie theater effect.

- Create roll-down and drop-down animations to reveal banners.

- Real 3D Flag Poles that can be made to look like wood, steel, etc.

- Attach a wide array of caps to the tip of your flag using fancy spikes, shiny ornaments and more. You can even build your own in other 3D programs.

- Set your flag on sophisticated stands, wall attachments or even a lamp post.

- Material Editor lets you create highly realistic materials that can be used for the Flag fabric, poles, or custom end caps.

- Dozens of new presets let you create single or double poled flags, banners, curtains quickly.

- Drag and drop flag presets including the American, Canadian, and English Flag or create the Democratic and Republican flag for the upcoming elections.

- Using the Flatten control, you can turn a flag from a flat card to a waving flag, or have a flag turn into a flat image whenever you like.

- Shadow Catchers help you integrate flags into existing footage.

For more information on 3D Flag, please visit the 3D Flag Product Page.

To purchase the plug-in, please visit our Web Store Page.

3D Invigorator PRO / Classic, ProAnimator and ProModeler 6.1.0 Available!

September 26th, 2012

Version 6.1.0 is now available! This is a major update with tons of new fixes and even features an enhanced OpenGL Renderer. Below are the details on the changes for version 6.1.0:

- GPU-based Open GL rendering. Enables final quality textures, bump maps, reflections and shadows right in the 3D preview window.

- Changes have been made to handle text editing under more situations allowing text to be freely edited while retaining it’s original position.

- The user interface on Windows has been upgraded for a more modern look.

- A blur function was added to the noise shaders making for better bump maps and a wider range of uses.

- Bump maps have been made more dramatic… and useful.

- The Specular channel is now full color … good for metallic materials.

- Material channels now show a “no” sign if they don’t affect the material. This makes it very easy to see which channels are contributing to the look of the material.

- Imported 3D objects now have normals imported too.

- There is a new Preference to disable jumping to the start of a Pose or Transition when a control is changed. This enables you to leave the Time Marker at a point in time while you change the controls at a different time (ProAnimator Only).

- Undo now works faster, especially when working with Fragmentations (ProAnimator Only).

- ProAnimator no longer pops to the front each time a frame is rendered. This way you can put ProAnimator in the background and work on other things while it’s still rendering.

- Object Animation presets can now be organized into folders (ProAnimator Only).

- The timeline will automatically scroll if you drag a Pose past the end of the timeline (ProAnimator Only).

- The drawing window now automatically scrolls if you drag objects to the edge of the drawing area.

- Fixes an issue where using the Color Picker when working on a Mac OSX Lion may cause the program to crash.

- Fixes an issue on Lion where clicking the “little red ball” button may cause a crash (3D Invigorator Only).

Visit our download page to get the version 6.1.0 update.

Zaxwerks 3D Invigorator PRO vs ShapeShifter AE

August 29th, 2012

Wondering about which plug-in you should be using in After Effects? Check out this review by Ted Jelescu.

This is a detailed video review of ShapeShifter AE from Mettle and Invigorator Pro from Zaxwerks. The review is meant to clarify the strengths, differences, and unique features of each plug-in.

Click here to watch the comprehensive review.

Announcing ProAnimator 6. Start living in the future, today!

July 9th, 2012

You won’t believe this upgrade. ProAnimator 6 has features that let you create animations like you’ve never seen before!

Our new Ray Trace renderer produces ultra-cool pictures, with reflections of objects in other objects, smooth realistic shadows, and glass refractions. Mmmmm. Sweet, sweet pictures.

New workflow features include the ability to trace pictures then map the picture back onto the object with one click; the ability to turn whole folders of images into 3D objects; and the ability to collect all project related files if you have to move the project from one computer to another. If you’re not a 3D-techie this means it’s now easier than ever to turn client artwork into flying 3D objects.

Best of all in version 6 are the new Object Fragmentation features. This set of features lets you slice, chop or crack your 3D objects into little fragments. Big deal, most 3D programs can do this, right? Not even close. What ProAnimator does is to turn fragmentation into a design tool where you can change your mind as the design evolves. Slice your logos into planks, strips, cubes, chips, chunks or shards. No pre-planning required. Change the fragmentation, change the text getting fragmented, change the bevels, change the color, change anything at anytime for the greatest flexibility imaginable. Click here for the Fragmentation tutorial.

ProAnimator 6 has also added more animation controls especially designed to take advantage of the thousands of pieces generated by the fragmentation features. So now you can take your thousands of fragments and spin, tumble, whip and cascade them in cooler, fresher and more eye-catching ways than before. Spill the fragments into the screen and watch them assemble into your logo. Drop the fragments and watch one word turn into another. This can be done with any text, logo or imported 3D object.

Stop for a moment and realize that now you can design on the fly with fragments as easily as full objects. It’s like a particle system that’s easy and fun to control and completely real-time and interactive. It’s all waiting at your fingertips to give your work an exciting edge over your competition.

Click on this link to download a demo or read more in-depth information about the features of ProAnimator 6, and start living in the future, today.

ProAnimator 6 is compatible with After Effects:
Windows CS5 – CS6
Macintosh CS5 – CS6

If you are working with After Effects 6.5 – CS4, please contact us for an older version of the software.

Note: Once you install version 6, this will replace the version 5 After Effects Plug-in. If you need the version 5.1.0 plug-in again, please use the links below:

ProAnimator Mac Version Download Link

http://zaxwerks.com/downloads/ProAnimator_5.1.0_mac.zip

ProAnimator Windows Version Download Link

http://zaxwerks.com/downloads/ProAnimator_5.1.0_win.zip

3D Invigorator PRO Version 6.0 Available!

July 9th, 2012

You won’t believe this upgrade. 3D Invigorator PRO Version 6 has features that let you create animations like you’ve never seen before!

Our new Ray Trace renderer produces ultra-cool pictures, with reflections of objects in other objects, smooth realistic shadows, and glass refractions. Mmmmm. Sweet, sweet pictures.

New workflow features include the ability to trace pictures then map the picture back onto the object with one click; the ability to turn whole folders of images into 3D objects; and the ability to collect all project related files if you have to move the project from one computer to another. If you’re not a 3D-techie this means it’s now easier than ever to turn client artwork into flying 3D objects.

With 3D Invigorator PRO Version 6, animate up to 16 Sets. In a nutshell, with version 6, you not only create cooler looking objects, but you get to animate more at the same time.

Click on this link to download a demo or read more in-depth information about the features of 3D Invigorator PRO Version 6.

Take a look. Download the demo. Start getting Invigorated today.

3D Invigorator Version 6 is compatible with After Effects:
Windows CS5 – CS6
Macintosh CS5 – CS6

If you are working with After Effects 6.5 – CS4, please contact us for an older version of the software.

Note: Once you install version 6, this will replace the version 5 After Effects Plug-in. If you need the version 5.1.0 plug-in again, please use the links below:

3D Invigorator Pro Mac Version Download Link

http://zaxwerks.com/downloads/Invig_AE_5.1.0p_mac.zip

3D Invigorator Pro Windows Version Download Link

http://zaxwerks.com/downloads/Invig_AE_5.1.0p_win.zip

3D Invigorator, ProAnimator & ProModeler Version 5.1.0 Available!

March 23rd, 2012

Version 5.1.0 is now available for download! Be sure to update to this version for all the latest bug fixes. This version includes many new optimizations and stability fixes.

- Optimization for rendering frames with Motion Blur and Fields.

- Fixes compatibility with the Zapf Dingbat font so the preview shows up properly.

- Fixes the Orthographic camera so you can now orbit using the camera.

- Fixes a crash where if you move Text and use the Undo command, this may cause the program to crash.

- Fixes an issue where deleting shapes in the Profile Editor may cause a crash.

- Fixes an issue where using the Undo command after applying Object Styles may cause the program to crash.

- Fixes a crash if you try to duplicate more than one Set (Invigorator Only).

- Fixes the Comp Camera so that moving the Comp Camera also blurs the objects if Motion Blur is enabled (ProAnimator Only).

- Fixes an issue where parenting an object to a Camera Track will cause the program to crash (ProAnimator Only).

Visit our download page to get the version 5.1.0 update.

What can you do with ProAnimator and a little creativity?

March 15th, 2012

ProAnimator Park
Click on the image above to watch the animation

ProAnimator is a system for animating lots of objects without having to try very hard. What you’re looking at are over twenty five hundred different objects in motion. Each one is moving along its own animation path with its own timing, ease and rotations. But unlike other 3D programs, where each object would have to be animated on its own track, this animation used only 18 animation tracks.

ProAnimator is what you use when you need to get the job done as quickly and as efficiently as possible.

Animation by Scott Novasic www.supernovavfx.com

Check Out Our Other Amazing Plug-ins!

November 22nd, 2011

3D Flag, 3D Layer Tools, 3D Reflector, 3D Serpentine, 3D Warps and The Werks Version 2.0 are available for download. The plug-ins are compatible with After Effects CS3 – CS6. When using After Effects CS6, turn off the Disk Caching feature in After Effects to avoid update errors.

In addition to the After Effects CS5 and CS6 compatibility, there are support for 16-bit and 32-bit rendering. For 3D Warps, a new adjustable Draft Mode lets you work even faster than before. The Werks Volume 1 offers real-time Gradient and Glow updates while editing.

The version 2 plug-ins are available now via the Zaxwerks website. Upgrades from version 1 to version 2 are $25 each.

Want To Easily Create Animated Flags Or Fabrics? Look No Further.

September 14th, 2011

3D Flag Version 2.0

Check out 3D Flag! There’s no quicker way to generate a realistic, 3D Flag that flaps naturally in the wind. You can customize the gravity, wind speed and more to suit all your project needs. 3D Flag version 2 is compatible with After Effects CS3 – CS6. When using the plug-in in After Effects CS6, be sure to turn off Disk Caching in After Effects to avoid issues with updating.

In addition to the After Effects CS5 and CS6 compatibility, we also added support for 16-bit and 32-bit rendering. We have also improved the speed of the program so you can get near-realtime playback in the After Effects timeline.

The plug-in is available now via the Zaxwerks website. Upgrades from version 1 are $25.

Mac CS5 Versions of ProAnimator and 3D Invigorator are now shipping!

May 19th, 2011

It’s time to get very happy.

Zaxwerks is proud to announce that both ProAnimator and 3D Invigorator v5, for After Effects CS5, have just been released. If you are a Mac user this is news to write home about! If you are a Windows user the software has been updated and a new 5.0.5 version is ready to go.

New features and fixes include:

- Enhanced 3D Text engine. This fixes any issues with incompatible fonts.

- Improved multi-threaded rendering engine.

- Compatibility opening up older projects.

- Fixes issues with importing 3D Models.

- Fixes an issue with typing values into fields (Windows Only)

- Fixed an issue with editing text from older projects.

To find out more about ProAnimator and 3D Invigorator Version 5, please check the links below:

ProAnimator Blog Post:
http://zaxwerks.com/blog/2011/02/23/proanimator-5-available/

ProAnimator Product Page:
http://zaxwerks.com/proanimator/index.shtml

3D Invigorator Blog Post:
http://zaxwerks.com/blog/2010/12/03/3d-invigorator-version-5-0-available/

3D Invigorator Product Page:
http://zaxwerks.com/invigorator_pro/index.shtml